Poker Game Asset Data
Last updated
Last updated
In this group, you will find the main settings for Art, Color, Font, Flow, and Audio.
The arts mainly modify the Gameplay scene, below is a preview of what each variable modifies.
Through the variables in the Colors group, you can modify the colors of some effects in the game, for example, changing the color of the outline that highlights the winning poker hand. Below is a description of each time flow.
Color_BackgroundChooseFold
: Changes the background color when players' actions are FOLD, by default, it is a color that darkens the portrait.
Color_BackgroundChooseCallCheck
: Changes the background color when players' actions are CALL or CHECK.
Color_BackgroundChooseRaise
: Changes the background color when players' actions are RAISE.
Color_BackgroundChooseAllIn
: Changes the background color when players' actions are ALL IN.
Color_MyTurnHaloRotate
: Changes the color of the highlight effect when it's a player's turn.
Color_WinnerHaloRotate
: Changes the color of the highlight effect when the player wins the round.
Color_HighlightPokerHandWinner
: Changes the color of the outline of the winning poker hand cards.
Ignoring the menu interface fonts, changing the Default Font variable changes the text fonts related to the interface of CPUs and players, such as name, chips, actions, i.e.
Through the variables in the Game Flow Times group, you can control the game flow, such as how long CPUs should wait to pass the turn. Below is a description of each time flow.
Time_WaitToBeginGame
: Expected time to make initial settings (capture number of players, deck creation, i.e.).
Time_EnablePlayerOnTable
: Time to activate each player in their positions.
Time_WaitToBeginTurn
: Expected time to start the round.
Time_DistributeCard
: Time to distribute a card to a certain position.
Time_NextTurnDelay
: Expected time to change the poker turn (ANTE, FLOP, RIVER).
Time_WaitNextRound
: After finishing the round and showing the winner, here is the expected time to reset the round.
Time_CpuWaitChooseAction
: Time each CPU takes to choose an action (CALL, FOLD, BET).
Time_CallNextPlayer
: Time it takes to pass the turn after the user or CPU chooses an action (CALL, FOLD, BET).
Time_UpdateChipsValueText
: Time to perform the effect on the text to add or subtract the player's chips/money.
Through the variables in the Audios group, you can change the main SFX of the game. Below is a description of each audio.
Audio_CardSwipe
: Audio when a card is dealt.
Audio_BetChips
: Audio when a player or CPU places a bet.
Audio_DoFold
: Audio when a player or CPU folds.
Audio_DoCheckCall
: Audio when a player or CPU checks or calls.
Audio_PlayerWon
: Audio when the human player wins the final match.
Audio_PlayerLost
: Audio when the human player loses the match.
Audio_RoundCardsShow
: Audio when players show their cards at the end of the round.
Audio_ButtonClick
: Audio when the user clicks on an interface button.
Sprite_NormalFramePortrait
Player border art when it's not their turn.
Sprite_MyTurnFramePortrait
Player border art when it's their turn.
Sprite_MyTurnHighlightRotate
Rotational effect art when it's the player's turn.
Sprite_WinnerRoundCrown
Effect art when the player wins the round.
Sprite_BackgroundPlayerName
Background of the text where the player's name is displayed.
Sprite_BackgroundPlayerChips
Background of the text where the player's money is displayed.
Sprite_BackgroundPlayerHandType
Background of the text where the player's poker hand is displayed.
SpriteBackgroundPlayerActionChoose
Background of the text where the player's action is displayed.
Sprite_BackgroundBetChip
Background of the text where the player's bet money is displayed.
Sprite_BetChip
Bet chip art.
Sprite_DealerToken
Dealer token/chip art.
Sprite_SmallBlindToken
Small blind token/chip art.
Sprite_BigBlindToken
Big blind token/chip art.
Sprite_BackgroundWinner
Background behind the cards when the player wins the round.
Sprite_WinnerHighlightRotate
Rotational effect art when the player wins.
Sprite_BackgroundPotChips
Background of the text where the current pot value is displayed.
Sprite_PotChips
Pot chip art.
Sprite_Table
Poker table art.