Simple Poker Template - Documentation
  • ๐Ÿ‘‹Welcome to Simple Poker Template
  • Documentation
    • ๐ŸŽจPoker Editor
      • Poker Game Asset Data
      • Player Data
      • Deck Data
      • Cpu Data
      • Level Data
      • Complements
    • ๐ŸงพPoker Scripts
    • ๐Ÿ’ฒAdvertisement
    • ๐ŸŽฎShowcase
    • ๐Ÿ‘จโ€๐Ÿ’ปAbout Me
Powered by GitBook
On this page
  • Art
  • Color
  • Game Font
  • Game Flow Times
  • Audios
  1. Documentation
  2. Poker Editor

Poker Game Asset Data

PreviousPoker EditorNextPlayer Data

Last updated 1 year ago

In this group, you will find the main settings for Art, Color, Font, Flow, and Audio.

Art

The arts mainly modify the Gameplay scene, below is a preview of what each variable modifies.

Color

Through the variables in the Colors group, you can modify the colors of some effects in the game, for example, changing the color of the outline that highlights the winning poker hand. Below is a description of each time flow.

Color_BackgroundChooseFold: Changes the background color when players' actions are FOLD, by default, it is a color that darkens the portrait.

Color_BackgroundChooseCallCheck: Changes the background color when players' actions are CALL or CHECK.

Color_BackgroundChooseRaise: Changes the background color when players' actions are RAISE.

Color_BackgroundChooseAllIn: Changes the background color when players' actions are ALL IN.

Color_MyTurnHaloRotate: Changes the color of the highlight effect when it's a player's turn.

Color_WinnerHaloRotate: Changes the color of the highlight effect when the player wins the round.

Color_HighlightPokerHandWinner: Changes the color of the outline of the winning poker hand cards.

Game Font

Ignoring the menu interface fonts, changing the Default Font variable changes the text fonts related to the interface of CPUs and players, such as name, chips, actions, i.e.

Game Flow Times

Through the variables in the Game Flow Times group, you can control the game flow, such as how long CPUs should wait to pass the turn. Below is a description of each time flow.

Time_WaitToBeginGame: Expected time to make initial settings (capture number of players, deck creation, i.e.).

Time_EnablePlayerOnTable: Time to activate each player in their positions.

Time_WaitToBeginTurn: Expected time to start the round.

Time_DistributeCard: Time to distribute a card to a certain position.

Time_NextTurnDelay: Expected time to change the poker turn (ANTE, FLOP, RIVER).

Time_WaitNextRound: After finishing the round and showing the winner, here is the expected time to reset the round.

Time_CpuWaitChooseAction: Time each CPU takes to choose an action (CALL, FOLD, BET).

Time_CallNextPlayer: Time it takes to pass the turn after the user or CPU chooses an action (CALL, FOLD, BET).

Time_UpdateChipsValueText: Time to perform the effect on the text to add or subtract the player's chips/money.

Audios

Through the variables in the Audios group, you can change the main SFX of the game. Below is a description of each audio.

Audio_CardSwipe: Audio when a card is dealt.

Audio_BetChips: Audio when a player or CPU places a bet.

Audio_DoFold: Audio when a player or CPU folds.

Audio_DoCheckCall: Audio when a player or CPU checks or calls.

Audio_PlayerWon: Audio when the human player wins the final match.

Audio_PlayerLost: Audio when the human player loses the match.

Audio_RoundCardsShow: Audio when players show their cards at the end of the round.

Audio_ButtonClick: Audio when the user clicks on an interface button.

๐ŸŽจ

Sprite_NormalFramePortrait

Player border art when it's not their turn.

Sprite_MyTurnFramePortrait

Player border art when it's their turn.

Sprite_MyTurnHighlightRotate

Rotational effect art when it's the player's turn.

Sprite_WinnerRoundCrown

Effect art when the player wins the round.

Sprite_BackgroundPlayerName

Background of the text where the player's name is displayed.

Sprite_BackgroundPlayerChips

Background of the text where the player's money is displayed.

Sprite_BackgroundPlayerHandType

Background of the text where the player's poker hand is displayed.

SpriteBackgroundPlayerActionChoose

Background of the text where the player's action is displayed.

Sprite_BackgroundBetChip

Background of the text where the player's bet money is displayed.

Sprite_BetChip

Bet chip art.

Sprite_DealerToken

Dealer token/chip art.

Sprite_SmallBlindToken

Small blind token/chip art.

Sprite_BigBlindToken

Big blind token/chip art.

Sprite_BackgroundWinner

Background behind the cards when the player wins the round.

Sprite_WinnerHighlightRotate

Rotational effect art when the player wins.

Sprite_BackgroundPotChips

Background of the text where the current pot value is displayed.

Sprite_PotChips

Pot chip art.

Sprite_Table Poker table art.